Mālō e lelei, Ni Sa Bula, Talofa, Kia ora and welcome. My name is Latai Fa'apoi and this is a blog in which I will share insights experienced through the course of my professional learning journey. I am a Teacher of year 7/8 learners at Stonefields School in Auckland alongside my mentor teacher, Ollie Baker. I am also a member of the 2016 Manaiakalani Digital Teachers Academy (MDTA) cohort.
Friday, 11 August 2017
GEGNZ Student Summit
Today our learners had an awesome opportunity to present at the GEGNZ Student Summit!
For months now, our learners had been preparing their presentations to share with other learners from around the country (Yes, country! There was a school that had come all the way from Rotorua to participate!) This was Stonefields first time at the Summit (this year's was the second summit, ever).
Group 1 consisted of some proud creators of a video game in the making called Undecided, who shared their process of the game creation thus far, covering how they use the game development platform, Blender as well as programmes such as Blender to create the models they use in their game. Not only was it super informative, the boys had also made it hands-on by allowing their workshop participants to play their game. The workshop was such a hit that they passed the 25 participant limit and we unfortunately had to turn people away.
Group 2 shared a bit about Breakthrough at Stonefields and how they used that opportunity to organise a whole school disco with some amazing parent help. Definitely not an easy feat, but executed smoothly all the while having fun!
Although the learners weren't fast enough to get into their first choice of workshop (Google Cardboard/Robotics and Character development) the role of presenting was invaluable for them. After the summit we took a moment to reflect about what we thought went really well and what we thought would have worked a lot better in terms of their presentations. The main learning that came from it was to be able to have the opportunity to practice in front of a live audience so that you can hear the awkward silences, the bits where you might be facilitating game play while 15 odd people wait to play etc etc. So proud of the team and an amazing job to the organisers - One keynote speaker Suan Yeo from Google Australia was particularly inspirational, challenging the audience to find a problem and solution to something they were passionate about.
The only downside would be was that we didn't book tickets fast enough and they sold out! So we weren't able to get non presenters to go along. Next year for sure! And hopefully more presenters, too!
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